OID: E10040387
PIC: 937306636

ONLINE TEACHING – GAMIFICATION&GAME BASED LEARNING. How to find a balance. Supporting teachers to face the new frontiers of the digital transformation

ERASMUS K1 PROJECT

After 2 years from the covid pandemic we can’t face the reality of nowadays which includes technologies in all aspects of our lives. The digital revolution started, much before the pandemic but from 2020 it exploited investing massively in the educational field. 

Teachers adapted in this fast transformation but we are still far from the balance. 

Terms and definitions are many:

  • distance teaching/learning
  • smart teaching/learning
  • blended teaching/learning

The other aspect that has to be distinguished is the so-called “gamification of teaching and learning” even though we prefer to say “game based learning”. 

Gamification vs. game-based learning (Waterloo university)

Gamification and game-based learning are similar in that both strategies promote engagement and sustained motivation in learning. However, gamification and game-based learning can also be usefully distinguished. 

This training is to complete what teachers have been forced to do while they suffer the pandemic, very rapidly and without a common strategy. It seems that each school adopted different tools, at the beginning teachers reacted by proposing their solutions and the process of becoming “digital teachers” has been in many cases a pure violation of privacy and a complete disruption of life and work rhythms.  

It is happening what the EU is defining “digital transformation” but it is also open the difficult debate on “quality assurance” and “proper digital infrastructures” to be used, how to train teachers and all the other school sectors to contribute to redesign a new school sector able to balance the fundamental human impact to which we are used and which we love, and the necessary process of digitization of our lives. 

Teachers need to be assured, trained and to have a confrontation with experts and other colleagues also sharing what they know already and what they feel they miss in their teaching way. Online teaching is part of teaching and day by day new discoveries are emerging from the web creating sometimes confusion and new trends. 

What is crucial for teachers is the evaluation of their work and of students. Games are more and more often used for interactive and more appealing evaluations. 

“Evaluation of online instructors is a developing field of research. Institutions have made great progress in recent years to refine their efforts to evaluate online teaching in order to improve online teaching.

With this course we aim at researching practices and tools helpful for teachers to find their way and also develop a school strategy to face online teaching, after the pandemic, when the further progresses in digitalization will be made in the EU. Thanks to the new agenda of the EU in fact the above mentioned “digital transformation” is going to be supported and financed, not just for educators but especially for youth who are already “native digitals” but in a disorganized and worrying way. Online teaching is not just the act of teaching through video and delivering lessons online. It’s much more. It’s a means to educate future generations new skills to face their future jobs and use the web in the proper way, being creators and not passive users. 

From one side teachers are the first to be aware of the big change happening faster than reforms and laws and from the other side, learners are all involved in a process of mutual learning and co-creating which can be beneficial. 

Tools and practices exist and our training is structured to give an overview and permit participants to feel part of a community of change which, at the same time, assures quality of contents and learning and also an important link with EU Policies and support. 

ONLINE TEACHING – GAMIFICATION&GAME BASED LEARNING is a course exploring the actual tools used to improve teaching and learning exploring also the difference between Gamification and Game Based Learning.

LEARNING GOALS:

  • Explore the new era of digital teaching, pro and contra, the changes brought by the digitalization
  • Understand the different terms connected with gamification, gabe-based learning and other definitions used nowadays in teaching
  • Learn about different tools, websites, apps existing and their different uses in teaching
  • Share among colleagues approaches and methods used in teaching developing technologies
  • Become experts in the use of new technologies and multipliers for other colleagues transferring to students the proper guidelines for the good use of tools, websites, apps for learning without risks

INFORMATION

Duration
5-12 days
Location
Soverato
TOpic

Target group

Participants can be any kind of teacher working in a public or private school or educational institutions

 

 

Program / Objectives

INTRO/METHOD

Like all our programs, the present one is flexible and adaptable to special requests, depending on the subject taught or on the starting level of the participant.

Furthermore, in line with the JUMP Academy method, our courses are based on a strategic balance between formal and non-formal education, indoor and outdoor education and the team takes care of a very important aspect of international mobility which is the intercultural learning which we develop with short excursions and facilitating the interaction with local partners, businesses and citizens of our territory. Each local context has its own economy so it’s always useful, in training programs, to get in contact with concrete examples (experiential learning and real based learning).

We always try to connect our learners to local teachers and students to cooperate in developing innovation and networking for future projects. If possible, inside the program, a morning is spent inside a local school, visiting, observing, and cooperating in the realization of one or more lessons. The proposed program JUMP works, in European dimension and with an international spirit, at the local level and, according to the period of the training along the year and the weather, it is possible to change some sessions and add visits and meetings, in cooperation with our network of partners including schools involved in European projects).

 

WEEK DAILY SCHEDULE

Sunday: arrival of participants, transfer and welcome. Lodging. Depending on the time, support for a quick dinner in the city, free time and rest

Monday: 09:30 am Meeting in the lobby of Villa Gabriella International, welcome, first briefing by the organizers, presentation of the team, logistics information, gadgets distribution and start of the program. Walking down to the city center. Outdoor team building game “The Mission Impossible in Soverato by JUMP”. Getting to know the important places of the city, orientation points, traditions and cultural elements, getting in contact with local citizens.

12:30 end of the morning activity

Free time for lunch or to enjoy the beach

Organized lift from the city center to the Villa.

Monday afternoon free time to recover from long trips and continue exploring the local context.

Dinner organized for all the groups in a local restaurant.

Tuesday morning. 9:30 meeting on the terrace of Villa Gabriella. First outdoor ice breaking game to get to know each other and create a good working climate.

Division in small groups and start of the indoors or outdoor sessions with the JUMP trainer.

Introduction to Module 1: Terms, definitions and actual trends in education. Distance teaching/learning, smart teaching/learning, blended teaching/learning. Gamification vs Game based learning.

13:00 – 15:00 lunch break and free time

15:00 – 17:30 restarting the lesson.

Module 2: EU guidelines and points of reference. The happening digital transformation.

Tuesday: 09:30 – 13:00 lesson. Module 3: Online teaching, sharing practices and common strategies.

13:00 – 15:00 lunch break and free time

15:00 – 17:30 1st excursion to develop cultural knowledge, strengthen team building and socialization among participants. “Walking tour to the old village of Soverato Superiore, visit to the Church of “La Pietà” of Gagini and exploring the narrow streets. Interacting with local people.

Wednesday: 09:30 – 13:00 lesson.

Module 4: Competences and skills to be developed by teachers, new approaches and competences built in students.

13:00 – 15:00 lunch break and free time

15:00 – 17:30 restarting the lesson. Module 5: Making distinction between tools and most used apps and understanding the good balance.

Thursday: 09:30 – 13:00 lesson. Module 6: Practices and methods nowadays to integrate digital tools in teaching.

13:00 – 15:00 lunch break and free time

15:00 – 17:30 restarting the lesson. Continuation of the Module 6. More apps, tools and creation of digital products. 

Friday: 09:30 – 11:00 shorter morning lesson. Module 7: My learning pathway. Design my way of learning on the topic and transfer it to daily teaching.

11:00 free time to visit the local market which is nice and folkloristic. 

On Friday it’s organized an excursion in a beautiful and unique old village and we spend there or the lunch or the dinner. The staff enjoys it and there’s a professional guide with us. 

Depending on the season the excursion starts in the morning or in the afternoon. From July to September it’s usually in the afternoon-evening for the high heat. 

Saturday: 09:30 – 12:00 lesson. Closing the course: Evaluation and delivery of formal certificates/Europass and admin documents.

Saturday afternoon, free time and last moments all the participants together for socialization.

Sunday: departure of participants.

Training Modules / Learning Outcomes

TRAINING MODULES:

Module 1: Terms, definitions and actual trends in education. Distance teaching/learning, smart teaching/learning, blended teaching/learning. Gamification vs Game based learning

Module 2: EU guidelines and points of reference. The happening digital transformation

Module 3: Online teaching, sharing practices and common strategies

Module 4: Competences and skills to be developed by teachers, new approaches and competences built in students

Module 5: Making distinction between tools and most used apps and understanding the good balance

Module 6: Practices and methods nowadays to integrate digital tools in teaching

Module 7: My learning pathway. Design my way of learning on the topic and transfer it to daily teaching

 

LEARNING OUTCOMES:

At the end of the training week teachers will have:

  • Explored the new era of digital teaching, pro and contra, the changes brought by the digitalization
  • Understood the different terms connected with gamification, gabe-based learning and other definitions used nowadays in teaching
  • Learnt different tools, websites, apps existing and their different uses in teaching
  • Shared among colleagues approaches and methods used in teaching developing technologies
  • Become experts in the use of new technologies and multipliers for other colleagues transferring to students the proper guidelines for the good use of tools, websites, apps for learning without risks

 

Certification and number of days

JUMP certifies or 36 hours for 6 days course (6*6) or more if extra hours per day are needed. Or 30 hours for a 5 days course (6*5). 

The course can be also extended to a 2 weeks course with the options 10 days or 12 days course if asked and agreed, depending on the project of the sending organization. 

10 days are excluded the weekend (5+5), 12 days are from Monday to Saturday morning (6+6). 

At the end of the training, JUMP delivers a formal certificate of attendance and the team is at disposal to fill the Europass certification document according to the EU model template and other needed documents for reporting of the sending institution. 

 

Certification details

 

Costs

The cost is fully covered by the Erasmus grant. Write to associazionejump@gmail.com to ask for information on costs and the services provided to plan your mobility project in Soverato with JUMP.

Services / Registration

Related courses

How to apply

If you are school leader, an Erasmus coordinator or the same participants there are many ways to pre-register or ask for information.
You can directly write an email to associazionejump@gmail.com and write your needs and request. 
Or we created a smart and fast GOOGLE FORM and we answer as soon as possible:

Consult

our catalogue with more than 30 proposed training programs which we always update and innovate thanks to professional trainers

Ask

if you need a more specific topic or a program more tailored on the needs of your target group

For groups

of more than 4 people we apply for important discounts. Let’s make a long term mobility plan for your staff!
 

Let's design

together new project ideas or new trainings if you want JUMP as your new partner in a Erasmus project

Our method

B.E.S.T.
BUILDING EUROPE IN A SMALL TOWN

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Locations

JUMP is based in Soverato (Catanzaro province), on the Jonian coast but the association cooperates with local partners and institutions of the surroundings towns and cities. Calabria region represents the deep South of Italy, known for the tropical climate and sandy beaches but also famous tall and green mountains.

During our trainings we also aim to make participants discovering the region, especially those old towns rich of culture, traditions, castles, small churches, narrow streets, colourful balconies, tropical flowers and local farms.

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The nearest airport to Soverato is Lamezia Terme (SUF), 30 minutes far away from Soverato. 

Our pick up is organized ONLY from and to this airport which is the biggest and the most important, connected to all the other cities in Italy and in Europe.

Many people like to stop in Rome or in Naples and take a train which is also comfortable and the journey along the coast is also pleasant (you see all the South). 

Villa Gabriella Internation

JUMP proposes to participants to be lodged by Villa Gabriella International B&B managed by our local partner C.T.E. CENTRO TERRITORIALE EUROPEO company (https://closertoeurope.com/). The Villa has 7 big and comfortable rooms continuously renovated but also preserving the typical “old times” atmosphere of a very local house of Southern beach place. The Villa has many spaces for activities, a training room, the breakfast room, the terrace and flowers all around. It’s located in a peaceful and safe district called “Cittadella” surrounded by hills of olive trees and other Villas. JUMP created a network of other similar b&b for when participants are more than 12, in order to assure the same quality with an amazing breakfast, all comforts and an international environment. Villa Gabriella is also the JUMP headquarters for the general management of our activity. The Villa is the meeting point for all guests during all trainings and it’s where we realize all project activities. 

LODGING WITH US IN SOVERATO

Thanks to the cooperation with the C.T.E. company Jump provides lodging in 2 villas and if the groups are big, we have cooperation with all the owners of b&b and bigger hotels.

A brand new local partner, an innovative company offering touristic services with another vision and perspective. Discover Calabria and enjoy the local culture making experiential learning and practical labs with local people, but also simply a more sustainable tourism at local level.

The transfer from and to the airport is provided by C.T.E

EXTRA ACTIVITIES

During our trainings and mobility projects, while hosting our international guests from all over the world, JUMP involves the local network of partners and organizes different types of activities. This is not simply tourism, this is local development. This is JUMP Educational Tourism in Calabria region!

BADOLATO
VISIT TO THE OLD TOWN
SOCIAL DINNERS
IN A OLD CELLARS WITH TRADITIONAL FOOD
CHEESE MOMENT
MAKING FRESH CHEESE
OIL PRODUCERS
GERACE
IN THE MIDDLE OF THE "LOCRIDE"
PAINTING
IN THE CLOSLIEU WITH TRACCIALIBERA
VISIT TO
SCILLA, PIZZO CALABRO AND TROPEA
SQUILLACE
VISIT TO THE CASTLE WITH APERITIV AND AN ACTOR PLAYING MIDDLE AGE STORIES
CERAMIC
WORKSHOP WITH LOCAL ARTESANS
SUB
WATCHING THE BEAUTIES UNDER WATER
HORSE RIDING
ON THE BEACH
PHOTOGRAPHY
WORKSHOP
HANDMADE SOAP
WORKSHOP
BREAD-PIZZA
WORKSHOP
PICKING OLIVES
BY LOCAL OIL PRODUCERS
SUNRISE
VIDEOMAKING AND BREAKFAST
BIKE RIDING
FOR EDUCATION
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