
ONLINE TEACHING – GAMIFICATION&GAME BASED LEARNING. How to find a balance. Supporting teachers to face the new frontiers of the digital transformation
ERASMUS K1 PROJECT
about the course
course description
After 2 years from the covid pandemic we can’t face the reality of nowadays which includes technologies in all aspects of our lives. The digital revolution started, much before the pandemic but from 2020 it exploited investing massively in the educational field.
Teachers adapted in this fast transformation but we are still far from the balance.
Terms and definitions are many:
- distance teaching/learning
- smart teaching/learning
- blended teaching/learning
The other aspect that has to be distinguished is the so-called “gamification of teaching and learning” even though we prefer to say “game based learning”.
Gamification vs. game-based learning (Waterloo university)
Gamification and game-based learning are similar in that both strategies promote engagement and sustained motivation in learning. However, gamification and game-based learning can also be usefully distinguished.
This training is to complete what teachers have been forced to do while they suffer the pandemic, very rapidly and without a common strategy. It seems that each school adopted different tools, at the beginning teachers reacted by proposing their solutions and the process of becoming “digital teachers” has been in many cases a pure violation of privacy and a complete disruption of life and work rhythms.
It is happening what the EU is defining “digital transformation” but it is also open the difficult debate on “quality assurance” and “proper digital infrastructures” to be used, how to train teachers and all the other school sectors to contribute to redesign a new school sector able to balance the fundamental human impact to which we are used and which we love, and the necessary process of digitization of our lives.
Teachers need to be assured, trained and to have a confrontation with experts and other colleagues also sharing what they know already and what they feel they miss in their teaching way. Online teaching is part of teaching and day by day new discoveries are emerging from the web creating sometimes confusion and new trends.
What is crucial for teachers is the evaluation of their work and of students. Games are more and more often used for interactive and more appealing evaluations.
“Evaluation of online instructors is a developing field of research. Institutions have made great progress in recent years to refine their efforts to evaluate online teaching in order to improve online teaching.
With this course we aim at researching practices and tools helpful for teachers to find their way and also develop a school strategy to face online teaching, after the pandemic, when the further progresses in digitalization will be made in the EU. Thanks to the new agenda of the EU in fact the above mentioned “digital transformation” is going to be supported and financed, not just for educators but especially for youth who are already “native digitals” but in a disorganized and worrying way. Online teaching is not just the act of teaching through video and delivering lessons online. It’s much more. It’s a means to educate future generations new skills to face their future jobs and use the web in the proper way, being creators and not passive users.
From one side teachers are the first to be aware of the big change happening faster than reforms and laws and from the other side, learners are all involved in a process of mutual learning and co-creating which can be beneficial.
Tools and practices exist and our training is structured to give an overview and permit participants to feel part of a community of change which, at the same time, assures quality of contents and learning and also an important link with EU Policies and support.
ONLINE TEACHING – GAMIFICATION&GAME BASED LEARNING is a course exploring the actual tools used to improve teaching and learning exploring also the difference between Gamification and Game Based Learning.
LEARNING GOALS:
- Explore the new era of digital teaching, pro and contra, the changes brought by the digitalization
- Understand the different terms connected with gamification, gabe-based learning and other definitions used nowadays in teaching
- Learn about different tools, websites, apps existing and their different uses in teaching
- Share among colleagues approaches and methods used in teaching developing technologies
- Become experts in the use of new technologies and multipliers for other colleagues transferring to students the proper guidelines for the good use of tools, websites, apps for learning without risks
Target Group
Participants can be any kind of teacher working in a public or private school or educational institutions
program/Training Modules
INTRO/METHOD
Like all our programs, the present one is flexible and adaptable to special requests, depending on the subject taught or on the starting level of the participant.
Furthermore, in line with the JUMP Academy method, our courses are based on a strategic balance between formal and non-formal education, indoor and outdoor education and the team takes care of a very important aspect of international mobility which is the intercultural learning which we develop with short excursions and facilitating the interaction with local partners, businesses and citizens of our territory. Each local context has its own economy so it’s always useful, in training programs, to get in contact with concrete examples (experiential learning and real based learning).
We always try to connect our learners to local teachers and students to cooperate in developing innovation and networking for future projects. If possible, inside the program, a morning is spent inside a local school, visiting, observing, and cooperating in the realization of one or more lessons. The proposed program JUMP works, in European dimension and with an international spirit, at the local level and, according to the period of the training along the year and the weather, it is possible to change some sessions and add visits and meetings, in cooperation with our network of partners including schools involved in European projects).
WEEK DAILY SCHEDULE
Saturday or Sunday:
Arrival of participants, transfer and welcome. Lodging and logistic support. Depending on the arrival time the participants are helped to have a meal or fulfill any other need.
Monday morning session:09:30 – 12:30
Meeting in the lobby of Villa Gabriella International, welcome, first briefing by the organizers, presentation of the team, logistics information, gadgets distribution and start of the program. Walking down to the city center. Outdoor team building activity “The Mission Impossible game in Soverato”. Getting to know the important places of the city, the orientation points, traditions and cultural elements, interacting with local citizens.
12:30 end of the morning activity with a debriefing and logistic info
Free time for lunch or to enjoy the beach
Organized lift from the city center to the Villa.
Monday afternoon session: 15:00 – 17:00
“Experience Calabria. A place to live, a place to love”. Presentation of JUMP and of the most important cultural elements of the region. Participants are asked to present themselves quickly and introduce their school in a creative or digital way using the internet and our screen.
Dinner organized for all the groups in a local restaurant.
Tuesday morning session: 09:30 – 12:30
Meeting on the terrace of Villa Gabriella.
First outdoor ice breaking game to get to know each other and create a good working climate.
Division in small groups and start of the indoors or outdoor sessions with the JUMP trainer.
Introduction to Module 1, Terms, definitions and actual trends in education. Distance teaching/learning, smart teaching/learning, blended teaching/learning. Gamification vs Game based learning
13:00 – 15:00 lunch break and free time
Tuesday afternoon session: 15:00 – 17:30
1st excursion to develop cultural knowledge, strengthen team building and socialization among participants.
“Walking tour to the old village of Soverato Superiore, visit to the Church of “La Pietà” of Gagini and exploring the narrow streets. Interacting with local people.
Free evening to enjoy the city center
Wednesday morning session: 09:30 – 12:30
Module 2, EU guidelines and points of reference. The happening digital transformation
Module 3, Online teaching, sharing practices and common strategies
13:00 – 15:00 lunch break and free time
Wednesday afternoon session: 15:00 – 17:00
Module 4, Competences and skills to be developed by teachers, new approaches and competences built in students
Free evening to enjoy the city center or rest
Thursday morning session:09:30 – 12:30
Module 5, Making distinction between tools and most used apps and understanding the good balance
Module 6, Practices and methods nowadays to integrate digital tools in teaching
13:00 – 15:00 lunch break and free time
Thursday afternoon is (usually) free time.
The staff will provide some suggestions for possible activities or excursions. For example to Catanzaro city, Capital of the region
Friday morning session: 09:30 – 11:00 (shorter morning lesson).
Module 7, My learning pathway. Design my way of learning on the topic and transfer it to daily teaching
11:00 free time to visit the local market which is nice and folkloristic.
On Friday – at an agreed time – usually in the afternoon – it’s organized as an excursion in a beautiful and unique old village with a final dinner. The staff enjoys it and there’s a professional guide with us.
Depending on the season the excursion starts in the morning or in the afternoon. From July to September it’s usually in the afternoon-evening for the high heat.
Saturday morning session: 09:30 – 12:00
Closing the course: Evaluation and delivery of formal certificates/Europass and admin documents.
Saturday afternoon:
Free time and last moments all the participants together for socialization.
Sunday:
Departure of participants.
The indicated times may suffer some changes depending on the season (earlier in the winter time and later in the summertime).
TRAINING MODULES:
Module 1: Terms, definitions and actual trends in education. Distance teaching/learning, smart teaching/learning, blended teaching/learning. Gamification vs Game based learning
Module 2: EU guidelines and points of reference. The happening digital transformation
Module 3: Online teaching, sharing practices and common strategies
Module 4: Competences and skills to be developed by teachers, new approaches and competences built in students
Module 5: Making distinction between tools and most used apps and understanding the good balance
Module 6: Practices and methods nowadays to integrate digital tools in teaching
Module 7: My learning pathway. Design my way of learning on the topic and transfer it to daily teaching
LEARNING OUTCOMES:
At the end of the training week teachers will have:
- Explored the new era of digital teaching, pro and contra, the changes brought by the digitalization
- Understood the different terms connected with gamification, gabe-based learning and other definitions used nowadays in teaching
- Learnt different tools, websites, apps existing and their different uses in teaching
- Shared among colleagues approaches and methods used in teaching developing technologies
- Become experts in the use of new technologies and multipliers for other colleagues transferring to students the proper guidelines for the good use of tools, websites, apps for learning without risks
certification details
JUMP certifies or 36 hours for 6 days course (6*6) or more if extra hours per day are needed. Or 30 hours for a 5 days course (6*5).
The course can be also extended to a 2 weeks course with the options 10 days or 12 days course if asked and agreed, depending on the project of the sending organization.
10 days are excluded the weekend (5+5), 12 days are from Monday to Saturday morning (6+6).
At the end of the training, JUMP delivers a formal certificate of attendance and the team is at disposal to fill the Europass certification document according to the EU model template and other needed documents for reporting of the sending institution.
Certification details
Our courses are in line with the Erasmus+ Quality standards for courses under Key Action 1 (learning mobility of individuals)
Costs
The cost is fully covered by the Erasmus grant. Write to associazionejump@gmail.com to ask for information on costs and the services provided to plan your mobility project in Soverato with JUMP.
How to apply
For info and registration about the course fill the form below or contact us to our mail.