DigiYouth: Digital Youth Initiative in Europe

KA220-YOU - Cooperation partnerships in youth

about the Project

The DigiYouth project seeks to close the AI skills gap by empowering young people and educators with digital skills, leadership abilities, and better employability. It promotes social inclusion by giving disadvantaged youth access to AI training, ensuring equal participation in Europe’s digital transformation.

Planned actions include a five-day international training, local workshops, an e-learning platform, curriculum adaptation, and the creation of an AI handbook. Dissemination will take place through podcasts, webinars, an international conference, social media campaigns, and policy recommendations.

The project will deliver a comprehensive AI training framework, an interactive learning platform, and policy guidelines. It will train over 125 young people and more than 100 educators, boosting AI literacy and youth leadership. In the long term, it will support the integration of AI in education, strengthen the workforce’s competitiveness, and provide scalable models for sustainable digital learning across Europe.

Partners & info

Sweden
Clever Collaboration Group Europe AB
Italy
JUMP - Gioventù in riSalto
Albania
MARIN BARLETI SHA
North Macedonia
SEMOS COMPUTER Educational Center
Germany
d-ialogo

Work package No.1 Project Management
Partners will refer to the European Quality Assurance in VET Framework (EQAVET) to monitor progress, quality, and achievements of project activities. This framework enables the partnership to rely on a robust methodological approach, inspired by the four phases of the Deming Cycle:
1.PLAN – Setting qualitative objectives and KPIs.
2.DO – Ensuring achievement of the established standards.
3.CHECK – Assessing results.
4.ACT – Adjusting strategies and fine-tuning materials based on assessment results.

Work package No.2 – Research
The primary goal of WP2 is to develop a strong research foundation and a digital learning platform that supports the project’s broader objectives. This work package focuses on designing, testing, and launching an interactive e-learning platform that facilitates knowledge-sharing among educators and students. By creating a structured and engaging platform, the project ensures that digital education is accessible and practical for all participants.

Work package No.3 – Capacity Building
WP3 will result in the development of comprehensive training program how to apply Artificial Intelligence in education. The central part this work package is the training program that will be deliver throughout 3-full days international training
implemented by experienced and certified trainer in this area.
A1: Curriculum adaptation
A2: E-learning platform creation
A3: International training – +15-20 educators
A4: Local trainings in each partner country (5 local trainings, 20 participants per training)
A5: Developing concept for multiplier events/trainings for partners
A6: Organizing 5 multiplier events in 5 countries

Work package No.4 – Dissemination

WP4 will produce the following results:
A1: Dissemination strategy and plan to be developed by VP 4 Lead organization
A2: Development of Project Branding Kit (project logo, project website, project social media channels)
A3: Developing concept guidelines for Multiplier Events
A4: Coordinating organization of webinars in each project country
A5: Coordinating Multiplier Events in each partner country
A6: Organizing an International confernence / exchange of knowledge and experiences and presenting the results of the project
A7: Production of 5 podcasts