
about the Project
Many countries struggle with high unemployment and high school dropout rates among young people. There are many reasons for this, but several research reports states that the proportion of young people struggling with various psychological challenges are increasing, in some places as high as 30%. This is linked to social skills, inability to work with others, poor self-confidence and low self-esteem. Rarely do these problems solve themselves. At the same time, the proportion of young people gaming online games is very high. For many, this is a diversion from everyday life and is perceived as motivating. Youths and gaming have come to stay, and instead of considering it as a problem, we can consider gaming as an opportunity and source for energy to development. This project will use youth’s motivation in gaming and use gaming as a resource to develop young people’s social skills. A collaborative partnership with youth organizations, established social enterprises, educational authorities and universities will implement an innovative approach to develop methods, tools and activities to be used while the youths are gaming with or against other youths.
Partners & info
5 Transnational Project Meetings
1.Norway by Veksttorget Marked AS
2.Spain by Backslash
3.Turkey by T.C Karabablar Kaymakamligi
4.Poland by Wyzsza Szkola Ekonomii I Innowacji W Lublinie
5.Norway by Prios Kompetanse AS
2 Intellectual Outputs
5 Multiplier Events
1. Norway
2.Turkey
3.Spain
4.Poland
5.Italy
1 Learning Mobility
– Italy by JUMP