How important is it to make teaching more effective and appealing?
Especially with COVID pandemic, which for the educational sector meant a rapid digital transformation, teachers and professional educators were all forced to teach online and it has become even more challenging.
But there’s a tool that can be addressed to improve teaching and develop social skills, making lessons a continuous laboratory: Games.
Many teachers already use game-based-learning as a praxis and feel now comfortable in using games, educational softwares, and apps for their subjects since they can engage students in a fun way. On the other side, there’s gaming which is the action of playing videogames; even though they are frowned as time wasters, they can actually teach kids high-level thinking skills that they will need in the future.
And that’s what this course is all about. Teaching the difference between gaming and gamification , in order to know what tools and games can be classified under the item educational games/tools and also to know the world of gaming among youths, finding a meeting point in terms of skills developed and social skills in particular.
In this course, you’ll learn:
Gaming and gamification nowadays. Terms/definitions and trends in education
EU guidelines and points of reference. Gamification into the so-called “Digital transformation of education”
Games/tools and other innovations classified under “Gamification/Educational tools”
Gaming phenomena and social skills
Making distinction between tools and understanding the good balance
Practices and methods nowadays to integrate digital tools in teaching
If you would like to investigate in the topics of gaming, apply for this training or discover our catalogue where you can choose among a wide range of training proposals!
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Author: Francesca Politi